Fixation
Made for Thinky Puzzle Game Jam 6, with the theme "Locked Room". Loud noise at the end.
I checked the game, it should work and be winnable now.
Bug fix 1: the win condition should work properly and level 2 is beatable now. (Post-deadline by 7h3min)
Bug fix 2: an interaction between an enemy and an object should be consistent when moving between rooms now, de-cheesing a late puzzle. (Post-deadline by 7h32min)
Level design fixes: de-cheesed the final puzzle, edited three tiles in other levels to make the level design a little tighter, and fixed a minor bug with the diamond teleporter tiles. (7/12/26)
| Updated | 2 days ago |
| Published | 18 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Rascal Clock |
| Genre | Puzzle |
| Tags | PuzzleScript |
| Content | No generative AI was used |

Comments
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So...in the second mosaic, where there's a blue gate on the left and two orange ones on the right. If I step on the black square on the right, is it not supposed to take me to the next level? Did I misunderstand the goal?
They both take you to the next level. I kinda tried to clarify that in the text at the start of the level, but maybe I just made it more confusing, sorry.
Rather than be confusing, entering the black square on that level just plays the level clear sound without actually advancing to the next level.
Oh snap! I messed up the win condition at the last minute. Fixed that now (as of 7h3min post-deadline)